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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Game update and user interface


We have already covered a few update and interface mechanisms previously. A running game state can be changed by user input or internal AI algorithms:

Mostly, game update is called once per frame or once after a fixed time interval. Either way, an algorithm does its job to change the game state. You have learned about user input queues. On each game loop cycle, the input queues are being checked.

For example, a mobile game loop with a touch interface works as follows:

/* import proper view and implement touch listener */
public class MyGameView extends View implements View.OnTouchListener
/* declare game state */
private MyGameState gameState;
/* set listener */
public MyGameView (Context context)
{
  super(context);
  setOnTouchListener(this);
  setFocusableInTouchMode(true);
  gameState = new MyGameState();
}

/* override onTouch() and call state update on individual touch events */
@Override
public boolean onTouch(View v, MotionEvent event) 
{
  if(event.getAction...
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