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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Planning game revenue

As far as we have discussed, we have a fair idea of game revenue generation. A game developer cannot keep on developing games without generating revenue or having strong financial support. Let's discuss game planning now, to keep a developer developing games.

Revenue versus profit

Most new game developers do not know that revenue and profit are two different things.

Revenue is the gross amount of money that a game generates directly from users. Making a game may cost money to developers, and each third-party medium may charge a certain percentage of revenue or some amount for the services. After all the required payments and cuts, the remaining amount is called profit. So, high revenue does not mean high profit.

However, without generating revenue, there cannot be any profit. So, the developer must plan revenue in order to generate profit.

Revenue sources

Now, we know that generating revenue is necessary. To generate revenue, the developer must know about the possible...

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