In this project, we have explored what a reinforcement algorithm can manage to achieve in an OpenAI environment, and we have programmed a TensorFlow graph capable of learning how to estimate a final reward in an environment characterized by an agent, states, actions, and consequent rewards. This approach, called DQN, aims to approximate the result from a Bellman equation using a neural network approach. The result is a Lunar Lander game that the software can play successfully at the end of training by reading the game status and deciding on the right actions to be taken at any time.
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine