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Taking SketchUp Pro to the Next Level

You're reading from   Taking SketchUp Pro to the Next Level Go beyond the basics and develop custom 3D modeling workflows to become a SketchUp ninja

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803242699
Length 444 pages
Edition 1st Edition
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Author (1):
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Aaron Dietzen aka 'The SketchUp Guy' Aaron Dietzen aka 'The SketchUp Guy'
Author Profile Icon Aaron Dietzen aka 'The SketchUp Guy'
Aaron Dietzen aka 'The SketchUp Guy'
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting More Out of Native Tools
2. Chapter 1: Reviewing the Basics FREE CHAPTER 3. Chapter 2: Organizing Your 3D Model 4. Chapter 3: Modifying Native Commands 5. Chapter 4: Taking Inferencing to the Next Level 6. Chapter 5: Creating Beautiful Custom Materials 7. Part 2: Customizing SketchUp and Making It Your Own
8. Chapter 6: Knowing What You Need Out of SketchUp 9. Chapter 7: Creating Custom Shortcuts 10. Chapter 8: Customizing Your User Interface 11. Chapter 9: Taking Advantage of Templates 12. Chapter 10: Hardware to Make You a More Efficient Modeler 13. Part 3: Extending SketchUp’s Capabilities for Modeling
14. Chapter 11: What Are Extensions? 15. Chapter 12: Using 3D Warehouse and Extension Warehouse 16. Chapter 13: Must-Have Extensions for Any Workflow 17. Chapter 14: Introduction to LayOut 18. Chapter 15: Leveraging the SketchUp Ecosystem 19. Index 20. Other Books You May Enjoy

Deforming textures

There are a lot of great places to get images for use as materials out there. There are free and paid sites where you can download high-resolution, seamless-tiling images of just about anything. There is also a chance that you are an expert photographer who can perfectly square up a texture in the real world, take a picture, and have it applied as a perfect material once it is imported into SketchUp. There are also a lot of good-looking images that will need a little bit of editing once they get imported. This section is for those.

Modifying textures

To modify a texture, it must be in the model space. It cannot simply be saved somewhere in the model but must actually be visible on the screen. To edit the material, select and right-click the face that it is on. If the face you need to edit is in a container, you may have to double-click to enter the container before you can get to the face with the material. Let’s hop into our practice model and modify...

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