Summary
You should now have a basic understanding of how some of the nodes work and what you can create with Geometry Nodes. Additionally, you can make use of data from other modifiers such as the VertexWeightProximity modifier to calculate proximity. We've also looked at various ways to make use of the Math nodes to modify the different attribute values.
Experiment with all the different nodes and see what you can create! Have fun with Geometry Nodes!
In the next chapter, we will be looking at organic modeling. We will be creating a nature scene that focuses on a mushroom as our main object. Additionally, we will make use of Geometry Nodes to determine how you can use it in your day-to-day modeling projects.