Preparing for endless flight
In Chapter 6, Generating a Never-Ending World, we will build a never-ending level by spawning tactical obstacle courses full of these new game objects. We need to clear out all of our test objects to get ready for this new level spawning system. Once you are ready, remove the new test code we just added to the GameScene
class. Also, remove the six lines that we have been using to spawn the bees from previous chapters. Finally, uncomment the line in Player.swift
that sets Pierre's velocity forward (if you chose to comment it out when testing the new classes in the previous section.)
When you are finished, your GameScene
class didMove
function should look like this:
override func didMove(to view: SKView) { self.anchorPoint = .zero self.backgroundColor = UIColor(red: 0.4, green: 0.6, blue: 0.95, alpha: 1.0) // Assign the camera to the scene self.camera = cam // Add the ground to the scene...