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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode FREE CHAPTER 2. Creating a City Information App with Customized Table Views 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

Chapter 6. Creating a Game App Using SpriteKit

Since the creation of the first video game, 2D games are considered to be a big source of entertainment. There are big classic games like Pac-Man and Super Mario Bros that still entertain the new generation. As you know, smartphones and tablets can also be used as a new kind of video game console. There are games designed specifically for such devices that have become very popular like Candy Crush.

A developer can create a game using the traditional UI components like UIView and UIImage. However, its file size can get too heavy as these components are not specific to games. Due to this reason, Apple has created a framework especially for 2D game development called SpriteKit.

SpriteKit was created in a way that a developer needed only a few classes to use it, making it simple and useful.

In this chapter, we will cover the following topics:

  • Creating scenes
  • Creating nodes
  • Different types of actions
  • Checking for collisions
  • Using the accelerometer...
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