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Stencyl Essentials

You're reading from   Stencyl Essentials Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784399450
Length 206 pages
Edition 1st Edition
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Author (1):
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Richard Sneyd Richard Sneyd
Author Profile Icon Richard Sneyd
Richard Sneyd
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Chapter 12. Publishing and Monetization

Having learned the process of building a prototype of your game, you now have the necessary basic skills to go ahead and start working on your own game ideas, then flesh them out into full-fledged games—honing and building upon the foundational knowledge you have acquired by reading this book as you do so. If you ever want to become a professional, independent game developer, however, you will have to learn about and experiment with the game publishing and monetization options at your disposal. It is beyond the scope of this book to provide an exhaustive, step-by-step guide to set up a monetization system for your games, but we will explore the general process in sufficient detail so that you can get started with the process without the need to do a lot of additional research. In this chapter, we will learn:

  • The basic process involved in publishing Stencyl games to the various supported platforms
  • The key stores and marketplaces that...
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