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Software Architecture with C++

You're reading from  Software Architecture with C++

Product type Book
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Pages 540 pages
Edition 1st Edition
Languages
Authors (2):
Adrian Ostrowski Adrian Ostrowski
Profile icon Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Profile icon Piotr Gaczkowski
View More author details
Toc

Table of Contents (24) Chapters close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Choosing the return type of a factory

Yet another thing you should choose when implementing an object factory is the actual type it should return. Let's discuss the various approaches.

In the case of Pixel, which is a value type and not a polymorphic one, the simplest approach works the best – we simply return by value. If you produce a polymorphic type, return it by a smart pointer (never use a naked pointer for this as this will yield memory leaks at some point). If the caller should own the created object, usually returning it in unique_ptr to the base class is the best approach. In the not-so-common cases where your factory and the caller must both own the object, use shared_ptr or another reference-counted alternative. Sometimes it's enough that the factory keeps track of the object but doesn't store it. In such cases, store weak_ptr inside the factory and return shared_ptr outside.

Some C++ programmers would argue that you should return specific types using...

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