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Software Architecture with C++

You're reading from  Software Architecture with C++

Product type Book
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Pages 540 pages
Edition 1st Edition
Languages
Authors (2):
Adrian Ostrowski Adrian Ostrowski
Profile icon Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Profile icon Piotr Gaczkowski
View More author details
Toc

Table of Contents (24) Chapters close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Single responsibility principle

In short, the Single Responsibility Principle (SRP) means each code unit should have exactly one responsibility. This means writing functions that do one thing only, creating types that are responsible for a single thing, and creating higher-level components that are focused on one aspect only.

This means that if your class manages some type of resources, such as file handles, it should do only that, leaving parsing them, for example, to another type.

Often, if you see a function with "And" in its name, it's violating the SRP and should be refactored. Another sign is when a function has comments indicating what each section of the function (sic!) does. Each such section would probably be better off as a distinct function.

A related topic is the principle of least knowledge. In its essence, it says that no object should know no more than necessary about other objects, so it doesn't depend on any of their internals, for example. Applying it leads to more maintainable code with fewer interdependencies between components.

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Software Architecture with C++
Published in: Apr 2021 Publisher: Packt ISBN-13: 9781838554590
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