To get the most out of this book
You should have basic programming skills, such as familiarity with Object-Oriented Programming (OOP), asynchronous programming, and the general concepts used in mobile development.
Familiarity with Kotlin and Android-related tools (Gradle) is not required as there is a quickstart chapter to bring everyone up to speed on what's needed to start coding the example project.
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book's GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.