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Simplifying Application Development with Kotlin Multiplatform Mobile

You're reading from   Simplifying Application Development with Kotlin Multiplatform Mobile Write robust native applications for iOS and Android efficiently

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781801812580
Length 184 pages
Edition 1st Edition
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Author (1):
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Robert Nagy Robert Nagy
Author Profile Icon Robert Nagy
Robert Nagy
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Table of Contents (15) Chapters Close

Preface 1. Section 1 - Getting Started with Multiplatform Mobile Development Using Kotlin
2. Chapter 1: The Battle Between Native, Cross-Platform, and Multiplatform FREE CHAPTER 3. Chapter 2: Exploring the Three Compilers of Kotlin Multiplatform 4. Chapter 3: Introducing Kotlin for Swift Developers 5. Section 2 - Code Sharing between Android and iOS
6. Chapter 4: Introducing the KMM Learning Project 7. Chapter 5: Writing Shared Code 8. Chapter 6: Writing the Android Consumer App 9. Chapter 7: Writing an iOS Consumer App 10. Section 3 - Supercharging Yourself for the Next Steps
11. Chapter 8: Exploring Tips and Best Practices 12. Chapter 9: Integrating KMM into Existing Android and iOS Apps 13. Chapter 10: Summary and Your Next Steps 14. Other Books You May Enjoy

Exploring team structure and tooling

If you're planning on adopting KMP in your team, the following points may be obvious to you by now, but it's still worth pointing them out:

  • Your shared code needs mostly Kotlin and Gradle-related expertise.
  • Android teams will mostly feel natural about working with the shared code, with a relatively small amount of learning needed for KMP specifics.
  • iOS teams will have a harder time, even though Kotlin and Swift are not too different. This is especially true when it comes to a new build tool, integrated development environment (IDE), and ways of working.

Team structure

Because of the aforementioned points, you should probably evaluate your team structure and plan carefully so that your shared code doesn't end up being a huge bottleneck that only a few people of your Android team will touch; it will inevitably drive your shared code toward Android and you want it to be unbiased toward platforms.

One example...

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