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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Letting the traffic flow

There are a lot more subtleties to communicating over the internet than using the right code. As we discussed previously, the port number an application uses to send or receive data can be imagined as a gateway to your system, of which there are thousands. That gateway can either be open or closed. By default, it's more likely than not that whichever port you choose to use for your program is going to be closed on your system, which doesn't matter for local connections, but anything coming from the outside world through that particular port is not going to get through. Managing your ports can be done by visiting your router's settings page. The steps required to do so are different for each router out there. Luckily, http://portforward.com is there to help you! By visiting it and looking up the make and model of your router on this website, you can find detailed instructions on how any port can be opened or closed.

Tip

Sockets bound to sf::Socket::AnyPort...

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