Summary
We have completed Chapter 9, and you have gained valuable insights into creating custom actor blueprints and integrating them within the PCG graph. This chapter has shown you how to effectively combine actor blueprints with the PCG plugin.
You now have a solid understanding of the skills needed to build a functional PCG for simple crowd simulations, enabling you to test and create different types of crowds repeatedly. Feel free to create your own character mesh characters using the template you prepared in this chapter!
In the next chapter, I will guide you through optimization and debugging techniques within the PCG graph. You will learn how to maximize performance using the PCG graph, reduce the number of draw calls, and manage heavy geometry and assets in Unreal Engine 5.