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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

The pros and cons of procedural generation

For the last time, let's have a look at the major pros and cons of using procedural generation in our games.

Pros

  • It creates dynamic content
  • It can save on memory usage
  • It saves development time and money
  • It creates a large variety of options
  • It increases replayability

Cons

  • You relinquish control*
  • It can be taxing on hardware
  • It can feel repetitive
  • It's hard to script set game events
  • It may generate unusable content

Note

* The amount of control that you will relinquish depends upon the quality of your algorithm. At the end of the day, you're the one that writes the algorithm. Therefore, you can make it do what you want.

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