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Pragmatic Microservices with C# and Azure

You're reading from   Pragmatic Microservices with C# and Azure Build, deploy, and scale microservices efficiently to meet modern software demands

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835088296
Length 508 pages
Edition 1st Edition
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Author (1):
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Christian Nagel Christian Nagel
Author Profile Icon Christian Nagel
Christian Nagel
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Microservices with .NET FREE CHAPTER
2. Chapter 1: Introduction to .NET Aspire and Microservices 3. Chapter 2: Minimal APIs – Creating REST Services 4. Chapter 3: Writing Data to Relational and NoSQL Databases 5. Chapter 4: Creating Libraries for Client Applications 6. Part 2: Hosting and Deploying
7. Chapter 5: Containerization of Microservices 8. Chapter 6: Microsoft Azure for Hosting Applications 9. Chapter 7: Flexible Configurations 10. Chapter 8: CI/CD – Publishing with GitHub Actions 11. Chapter 9: Authentication and Authorization with Services and Clients 12. Part 3: Troubleshooting and Scaling
13. Chapter 10: All About Testing the Solution 14. Chapter 11: Logging and Monitoring 15. Chapter 12: Scaling Services 16. Part 4: More communication options
17. Chapter 13: Real-Time Messaging with SignalR 18. Chapter 14: gRPC for Binary Communication 19. Chapter 15: Asynchronous Communication with Messages and Events 20. Chapter 16: Running Applications On-Premises and in the Cloud 21. Index 22. Other Books You May Enjoy

The game models

Before creating the REST API project, we start with a library that contains the models to represent the game along with a move of the game. This model will contain the main data part of the Codebreaker Game API service solution, which will be used to read and write to the database (in Chapter 3), while the model also serves as an implementation of the main functionality of the game.

The major types in a simplified version are shown in Figure 2.1. The Game class implements the IGame interface. The IGame interface is used by the Analyzers package. A game contains a list of moves. A single game move is represented by the Move class.

Figure 2.1 – The game model

Figure 2.1 – The game model

Exploring the game analyzers library

As the focus of this book is not implementing the game rules with .NET, you can use the existing project, Codebreaker.GameAPIs.Analyzers, or just reference the NuGet package that has been made available on the NuGet server. This library...

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