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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Creating Roughness maps in Blender

We will now learn to use nodes to convert an Albedo map into a Roughness map and apply it to our material. This method is useful because it gives us direct control over the Roughness map, so we can make changes to it without loading it into an external program every time.

In the following steps, we will use nodes to turn an Albedo map into a Roughness map:

  1. Load an Albedo map through a Node Wrangler.
Figure 5.12 – Loading the Albedo map

Figure 5.12 – Loading the Albedo map

  1. Add a second Node Wrangler, and once again, load the Albedo map into the Image Texture node.

    These nodes should be plugged into the Roughness input, with Color Space set to Non-Color.

Figure 5.13 – Converting an Albedo map into a Roughness map

Figure 5.13 – Converting an Albedo map into a Roughness map

  1. In the second Image Texture node, click on the button marked with 2.
Figure 5.14 – Making a copy of an image

Figure 5.14 – Making a copy of an image

This will make a copy of...

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