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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Configuring render properties

We will now learn how to control some render properties to get the result that we want. First, we must understand the difference between the two render engines available in Blender: Eevee and Cycles.

Eevee versus Cycles

Eevee is the default render engine, and it is used to make faster, less complex renders. It serves well for previewing renders or producing low-realism scenes such as medical or industrial animations.

Cycles is the more powerful and advanced counterpart to Eevee, and is used for creating more sophisticated, photorealistic renders. It uses a different mechanism to produce high-quality renders, but it takes a much longer time to do so. Figure 14.3 shows a comparison of the same scene rendered by Eevee and Cycles respectively.

Figure 14.3 – Eevee versus Cycles render

Figure 14.3 – Eevee versus Cycles render

As you can see, Cycles produces better reflections and shading than Eevee. However, Figure 14.4 shows the differences in render times...

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