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Ouya Unity Game Development

You're reading from   Ouya Unity Game Development Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781783559701
Length 118 pages
Edition 1st Edition
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Author (1):
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Gary Riches Gary Riches
Author Profile Icon Gary Riches
Gary Riches
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Toc

Creating the level


Start by opening the GameScreen scene you created earlier by double-clicking on it. There should just be a Main Camera and nothing else. Make the background color of the Main Camera black, just like you did earlier, and set the position to X: 3, Y: 6, Z: -10.

Prefabs

A prefab is a type of asset, a reusable GameObject that is accessible from the Project panel. Prefabs can be added into any scene, multiple times per scene. When you add a prefab to a scene, an instance is created of it. All prefab instances are linked to the original prefab. No matter how many instances exist in your project, when you make a change to the prefab, you will see the change applied to all instances of it.

Creating a Prefab

In order to create a prefab, drag a GameObject that you've created in the scene into the Project panel, we're using the Prefabs folder to store ours. The GameObject's name will turn blue to show that it is a prefab.

We're going to need five prefabs in our game; a wall, a floor,...

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