Chapter 7. GPU-based Volume Rendering Techniques
In this chapter, we will focus on:
- Implementing volume rendering using 3D texture slicing
- Implementing volume rendering using single-pass GPU ray casting
- Implementing pseudo isosurface rendering in single-pass GPU ray casting
- Implementing volume rendering using splatting
- Implementing the transfer function for volume classification
- Implementing polygonal isosurface extraction using the Marching Tetrahedra algorithm
- Implementing volumetric lighting using half-angle slicing