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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Toc

Chapter 5. Image Processing and Screen Space Techniques

In this chapter, we will cover:

  • Applying an edge detection filter
  • Applying a Gaussian blur filter
  • Implementing HDR shading with tone mapping
  • Creating a bloom effect
  • Using gamma correction to improve image quality
  • Using multisample anti-aliasing
  • Using deferred shading
  • Implementing order-independent transparency

Introduction

In this chapter, we will focus on techniques that work directly with the pixels in a framebuffer. These techniques typically involve multiple passes. An initial pass produces the pixel data and subsequent passes apply effects or further process those pixels. To implement this we make use of the ability provided in OpenGL for rendering directly to a texture or set of textures (refer to the Rendering to a texture recipe in Chapter 4, Using Textures).

The ability to render to a texture, combined with the power of the fragment shader, opens up a huge range of possibilities. We can implement image processing techniques...

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