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NGUI for Unity

You're reading from   NGUI for Unity The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game.

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Product type Paperback
Published in Jan 2014
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ISBN-13 9781783558667
Length 182 pages
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Charles Bernardoff (EURO) Charles Bernardoff (EURO)
Author Profile Icon Charles Bernardoff (EURO)
Charles Bernardoff (EURO)
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The Atlas prefab


With NGUI, an Atlas prefab is used to contain sprites and fonts. It is composed of the following:

  • A large texture file containing all sprites and fonts

  • A material with this texture file assigned, and a specific shader

The Atlas prefab has a UIAtlas component attached to it. Its purpose is to contain information about your sprites' positions and sizes in the large texture.

It is much more efficient to use only one large texture that holds all our sprites, instead of having separate multiple small textures.

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