Summary
This chapter introduced you to the primary session commands within Unreal Engine’s Online Subsystem, providing you with the tools necessary to create, join, and manage multiplayer game sessions with ease. Armed with this knowledge, you have created a user interface that harnesses these features and puts them to practical use.
If you want to take your multiplayer game from being just a basic prototype to a fully functional and complete gaming experience, then you must learn how to use these features. Trust me – having this knowledge under your belt will make all the difference and help you create some truly awesome multiplayer games!
In the next chapter, we’ll take these helpful widgets and use them to create the main menu for the game. We’ll also create the needed Gameplay Framework classes, as well as a cool system for customizing the character’s appearance!