Summary
In this chapter, we learned in detail what is tested in games and the basics of how to do it. This information is crucial for any test planning and prioritization. We also learned at a high level how modern game testing works in the agile framework and how this is differentiated from the traditional waterfall model.
In the next chapter, we will dive deeper into the types of testing in games. We will learn how functional testing works, explain the importance and practice of localization testing, and provide practical tools for executing the other types of testing we encounter in the gaming industry, including regression, acceptance, and stress testing, among others.