The roles in an indie mobile team
What follows here is a review of the main roles required for an ideal mobile indie team. For each role, we provide a description of duties, skills, personal traits, and the academic formation.
We don't mean that this list of roles is a requirement for any team; it is possible for people getting into the game industry to have different backgrounds.
Also, we don't mean that each role represents a person. There can be people covering more than one role, as it is likely that more people will share one role.
The game designer
The game designer defines what happens in a game and what the player does to progress through it. He is responsible for turning a game play idea into a detailed design document, which is constantly updated and used by all other team members as a reference guide to develop their part of the project.
During the pre-production phase of a game, the designer is responsible for defining what the game is about, its story and the game world...