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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

The programmer


Programming, and videogame programming in particular, can be pretty similar to performing magic, in some ways.

It has to do with crafting formulas learned from books, a knowledge hard to grasp and to understand, that allows those who are initiated to make anything they wish happen on a computer or other device screen!

Out of the fantasy metaphor, the programmer is the guy who takes care of coding things that happen in a videogame, the one who turns the math and logic behind it into commands and functions and he is probably the most important professional in a videogame team. You can have the most appealing design in the world, the best graphics and sounds, but without someone coding this stuff, your game simply won't exist!

In the early days of videogames, when games were nothing more than geometry performing on the screen, the programmer was the team, as he took care of design and artwork too.

As the complexity of games increased, programmers began to focus on just coding. Over...

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