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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Summary

We have discussed what an operating system is and how it acts as the interface between the hardware and software of a computer or a handheld device.

We mentioned the general characteristics and evolution of the operating systems running on Personal Computers and examined in detail today's most popular mobile OS (Android, iOS, Windows Phone, Java ME, and BlackBerry).

We also provided the basic references to approach the development and distribution of apps and games for mobile platforms and gave a general description of the best tools to develop for each of them.

In the next chapter, we will discuss the working pipeline of a typical indie mobile team and provide a description of the main roles. We will also describe the tasks each role is accountable for, the most popular tools to accomplish these tasks, and provide information on the academic background expected for each role.

You have been reading a chapter from
Mobile Game Design Essentials
Published in: Nov 2013
Publisher: Packt
ISBN-13: 9781849692984
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