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Microsoft XNA 4.0 Game Development Cookbook

You're reading from   Microsoft XNA 4.0 Game Development Cookbook This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691987
Length 356 pages
Edition 1st Edition
Languages
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Author (1):
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Luke Drumm Luke Drumm
Author Profile Icon Luke Drumm
Luke Drumm
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Table of Contents (15) Chapters Close

Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
1. Preface
1. Applying Special Effects FREE CHAPTER 2. Building 2D and 3D Terrain 3. Procedural Modeling 4. Creating Water and Sky 5. Non-Player Characters 6. Playing with Animation 7. Creating Vehicles 8. Receiving Player Input 9. Networking

Introduction


In this chapter, we will be creating some of the common special effects used in 3D games to help increase the level of realism, and thereby help the player to immerse themselves in the virtual world.

The examples in this chapter assume that at least the bare bones of a 3D scene are already present, with one or more 3D objects being rendered successfully to the screen. If inspiration for how to achieve this is in short supply, Chapter 2, Building 2D and 3D Terrain and Chapter 3, Procedural Modeling, provide some examples on possible ways to get started.

You have been reading a chapter from
Microsoft XNA 4.0 Game Development Cookbook
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849691987
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