Creating our game's map
Moving on from theory, we need to look at something to put on our map of the world, such as somewhere for our player to travel to and explore.
We not only need to provide graphical support in the game to open up areas on the map or just show the journey between two points, but we also need to connect these points with scenes in our game.
Adding the world map
Start off by copying the following map
image into your project in the Assets\Sprites\Environment
folder:
I created the preceding map image very quickly using the Hexagon Pack provided by Kenny on opengameart.org found at http://opengameart.org/content/hexagon-pack-310x. You can find the full set in the code bundle that accompanies the book. I thought these tiles were incredibly well made and, dare I say, adorable. You can easily combine these assets in some photo-editing software to create a map of your choice.
Note
If you are interested in a free photo-editing program to help with game art creation, check out the...