Muting/unmuting audio
Before we proceed, we need to create a Music
tag similar to the way we created a Sound
tag. Return to the splash scene and select the Music
GameObject in the Hierarchy. Create a Music
tag and assign it to the Music
GameObject, as shown in the following screenshot:
We need to add a few little UI elements to mute and unmute our audio. We'll add two buttons to our Town
scene that will turn the sound and music on and off. We're going to use the image on the button to indicate to the player if the sound and music channels are on or off.
Add the following soundUI.png
image to the Assets/Sprites/UI
folder. Import it under Multiple Sprite Mode and slice it automatically:
Navigate to the Town
scene and select the PopUp
canvas from the Hierarchy. Add two buttons to the bottom left part of the screen, as shown in the following screenshot:
Name the first button Music
and the second button Sound
.
Now, create a C# script named MuteUnMute
within the Assets/Scripts
folder , and replace...