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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Muting/unmuting audio


Before we proceed, we need to create a Music tag similar to the way we created a Sound tag. Return to the splash scene and select the Music GameObject in the Hierarchy. Create a Music tag and assign it to the Music GameObject, as shown in the following screenshot:

We need to add a few little UI elements to mute and unmute our audio. We'll add two buttons to our Town scene that will turn the sound and music on and off. We're going to use the image on the button to indicate to the player if the sound and music channels are on or off.

Add the following soundUI.png image to the Assets/Sprites/UI folder. Import it under Multiple Sprite Mode and slice it automatically:

Navigate to the Town scene and select the PopUp canvas from the Hierarchy. Add two buttons to the bottom left part of the screen, as shown in the following screenshot:

Name the first button Music and the second button Sound.

Now, create a C# script named MuteUnMute within the Assets/Scripts folder , and replace...

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