Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Going further


If you are the adventurous sort, try expanding your project to add the following:

  • Add sprites for each of the towns; maybe even animate those sprites when the place is new to draw attention to them.

  • Add a camera-tracking script similar to the one used in the Home scene so that the player can move further around the map.

  • Create new scenes for the places to visit and get some more characters and conversations going.

  • Add a LineRenderer component to the MapMovement script (visit http://cgcookie.com/unity/2013/05/03/animate-a-line-draw-using-line-renderer-component/) to show a line as the player moves.

  • Animate the player and flip the image when the hero moves in the opposite direction as we did in the town.

  • Add a keyboard input to move the player instead of just touch and click.

  • Return to the CharacterMovement script and add touch/mouse input.

  • Update the Fading manager to use curves and/or more images, and try to add a middle image/scene between loading levels. This is commonly used for...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime