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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

UI Layout and Rect Transform


As you may have noticed in the three preceding images, all UI objects are automatically given a Rect Transform component when they are created, as shown in the following screenshot:

The Rect Transform component works similarly to the Transform component, in that it allows you to position the object. However, unlike Transform, it also has the properties of Width, Height, Pivot, and Anchors.

Tip

Remember that UI objects have the Rect Transform component, whereas other objects have the Transform component. It's important to realize the difference, especially if you try to access these components in code.

You can manually enter values for its position, rotation, and scale, or you can use the Move, Size, Rotate, and Rect tool, as shown in the following screenshot:

One thing to keep in mind when working with UI objects is that all of the coordinates are relative to the Canvas, not the actual world (unless you have your canvas render mode set to World Space).

Rect Tool...

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