Chapter 4: Securing Your Game
In this chapter, we will learn the fundamentals of advanced Roblox programming. We will start by learning what the client and server are. Once we know this, we will learn which part of the system gets implemented where. After that, we will learn how to use RemoteEvents and RemoteFunctions to communicate between the server and client. This is something that hackers and exploiters could abuse as well. This is why we will learn how to implement security measures to prevent this from happening. Finally, we will also look at text filtering to ensure no bad language ends up in your game.
The following topics will be covered in this chapter:
- Understanding the client and server
- Using RemoteEvents and RemoteFunctions
- Implementing security
- Filtering user text
- Exercise
By the end of this chapter, you will understand better how games work. You will know what parts of your system to implement on the server and what parts to implement...