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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Creating a drum track

Let's buckle up and do this project! Create a new Qt Widgets Application project named ch11-drum-machine. As usual, add the CONFIG += c++14 in ch11-drum-machine.pro.

Now create a new C++ class named SoundEvent. Here is SoundEvent.h stripped from its functions:

#include <QtGlobal> 
 
class SoundEvent 
{ 
 
public: 
    SoundEvent(qint64 timestamp = 0, int soundId = 0); 
    ~SoundEvent(); 
 
    qint64 timestamp; 
    int soundId; 
}; 

This class contains only two public members:

  • timestamp: A qint64 (long long type) that contains the current time of the SoundEvent in milliseconds since the beginning of the track
  • soundId: The ID of the sound that has been played

In recording mode, each time the user plays a sound, a SoundEvent is created with the appropriate data. The SoundEvent.cpp file is so boring that we will not inflict it on you.

The next class to build is Track. Again, create the new C++ class. Let's review Track.h...

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