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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Clipping a layer with WebGL


In the last example, called ch07_clip_webgl, we will go through some of the key aspects of working with WebGL and OpenLayers 3. WebGL is an exceptionally rich JavaScript port of OpenGL, which is capable of performing advanced 3D GPU calculations. However, as the OpenLayers 3 library already uses it and parameterizes it, when we use the WebGL renderer in the precompose and postcompose rendering hooks, we have only a limited number of possibilities. For example, OpenGL can automatically blend textures into each other with some blending options. However, as OpenLayers 3 already uses this capability in order to draw the layers on each other with a possible transparency option, we cannot change the global blending property without messing up the entire rendering process.

Clipping, or in this case, masking parts of a layer, is a possible WebGL operation with the library. Our goal is identical to the previous clipping example: we create a 100 x 100 pixels peeking window...

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