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Mastering FreeSWITCH

You're reading from   Mastering FreeSWITCH Advanced tips and tricks for advanced multimedia communication

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781784398880
Length 300 pages
Edition 1st Edition
Languages
Concepts
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Authors (8):
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Darren Schreiber Darren Schreiber
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Darren Schreiber
Russell Treleaven Russell Treleaven
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Russell Treleaven
Kalyani Kulkarni Kalyani Kulkarni
Author Profile Icon Kalyani Kulkarni
Kalyani Kulkarni
Seven Du Seven Du
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Seven Du
Charles Bujold Charles Bujold
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Charles Bujold
Ken Rice Ken Rice
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Ken Rice
Florent Krieg Florent Krieg
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Florent Krieg
Mike Jerris Mike Jerris
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Mike Jerris
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Toc

Table of Contents (15) Chapters Close

Preface 1. Typical Voice Uses for FreeSWITCH FREE CHAPTER 2. Deploying FreeSWITCH 3. ITSP and Voice Codecs Optimization 4. VoIP Security 5. Audio File and Streaming Formats, Music on Hold, Recording Calls 6. PSTN and TDM 7. WebRTC and Mod_Verto 8. Audio and Video Conferencing 9. Faxing and T38 10. Advanced IVR with Lua 11. Write Your FreeSWITCH Module in C 12. Tracing and Debugging VoIP 13. Homer, Monitoring and Troubleshooting Your Communication Platform Index

API command


API commands are the way to interact in real time with FreeSWITCH. You can use API commands to originate a call, to answer, to gather statistics, to write accounting data, to shutdown the entire system, and more.

API commands are commands you can type while you're connected to FreeSWITCH's console, or via fs_cli. You can send API commands by firing events, both from a module and via an ESL TCP connection.

Modules can add new such functionalities; actually, pretty much all API commands come from modules:

We registered our API command during the LOAD function, as per the dialplan application.

example_api() is the function that implements the API command. We use it as a demonstration of how to send an event from a module.

First, you create the event pointer, then you give it an earthly existence with switch_event_create(), passing the event-specific kind as an argument.

At this point you have an empty event, a skeleton event with only the standard minimal headers (fields). You can flesh...

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