Summary
In this chapter, we took a look at how to approach the debugging of multithreaded applications. We explored the basics of using a debugger in a multithreaded context. Next, we saw how to use three tools in the Valgrind framework, which can assist us in tracking down multithreading and other crucial issues.
At this point, we can take applications written using the information in the preceding chapters and analyze them for any issues which should be fixed including memory leaks and improper use of synchronization mechanisms.
In the next chapter, we will take all that we have learned, and look at some best practices when it comes to multithreaded programming and developing in general.