Working with Motion Tweens
In the previous section, we used Classic Tweens to create motion with symbol instances. In this current section, we will work with a starter document to help us explore using symbol instances with Motion Tweens.
Motion Tweens work very similarly to Classic Tweens in that they are both used to animate symbol instances and not shapes. A lot differs between the two as well – both in how they are created and the various properties available to us when using them.
Note
Classic Tweens used to be called Motion Tweens before “Motion Tweens” were introduced to Flash Professional. When that happened, they were given the “classic” moniker and are now known as Classic Tweens.
We’ll have a look at all of this, but first, we’ll get acquainted with the start document, which already includes a number of assets to animate.
Examining the Starter File
I have designed a set of scenic assets with Adobe Fresco...