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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Working with Motion Tweens

In the previous section, we used Classic Tweens to create motion with symbol instances. In this current section, we will work with a starter document to help us explore using symbol instances with Motion Tweens.

Motion Tweens work very similarly to Classic Tweens in that they are both used to animate symbol instances and not shapes. A lot differs between the two as well – both in how they are created and the various properties available to us when using them.

Note

Classic Tweens used to be called Motion Tweens before “Motion Tweens” were introduced to Flash Professional. When that happened, they were given the “classic” moniker and are now known as Classic Tweens.

We’ll have a look at all of this, but first, we’ll get acquainted with the start document, which already includes a number of assets to animate.

Examining the Starter File

I have designed a set of scenic assets with Adobe Fresco...

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