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LiveCode Mobile Development Beginner's Guide

You're reading from   LiveCode Mobile Development Beginner's Guide With this book and your basic programming knowledge, you'll find it easy to use LiveCode to create mobile apps for Android and iOS. A great starting point for taking the app store by storm.

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Product type Paperback
Published in Jul 2012
Publisher Packt
ISBN-13 9781849692489
Length 246 pages
Edition 1st Edition
Languages
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Author (1):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
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Table of Contents (16) Chapters Close

LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. LiveCode Fundamentals 2. Getting Started with LiveCode Mobile FREE CHAPTER 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device Extending LiveCode Pop Quiz Answers Index

Time for action – setting up touch events


The handlers so far have all been in the card script, the plan being to have different cards with different types of puzzle. The interactivity handlers can be placed in the stack script, available to all of the cards.

  1. Open the stack script. There is only one global variable that we also need in the stack script, but there are a couple of initializing items to cover. Start the stack script with these lines:

    global snapdistance
    
    on preopenstack
       if the platform contains "iphone" then iphoneUseDeviceResolution true
    end preopenstack
       
    on openstack
       set the compositorType of this stack to "Static OpenGL"
    end openstack
  2. The preopenstack handler checks if the app is on iPhone, and requests that the device's native resolution is used. That will make sure that Retina displays show the best quality. The compositorType being set to Static OpenGL will help performance.

  3. The interactivity we'll use will make use of touch events. Each touch comes with an associated...

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