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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Looking closer – iOS


Ah iOS! The platform that transformed mobile app development and brought it to the mainstream. Hey! You are probably wondering that LibGDX is a Java-based framework, so how on earth does it run on iOS? Apple banned Java Runtimes long ago. Well you are correct, the game isn't exported as you might think it is. In fact, an additional tool called RoboVM is used. RoboVM's project aim was to allow Java developers to develop the game on the iOS platform, and the best bit is that the game will have a native-style performance. It doesn't need a runtime to launch. How is this possible? Well, RoboVM compiles the bytecode, generated by the Java compiler, with machine code.

To check out RoboVM, visit its website, http://robovm.com/.

LibGDX and RoboVM have what seems to be a tight partnership and work extremely well together. In fact, out-of-the-box—the project set up tool—you can build applications for iOS with RoboVM.

I would like you to note now that like we did for Android, I am...

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