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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Sending a pull request on GitHub

Now that you have mastered the Libgdx framework, a great opportunity to give back to the community has opened. Improving, adding, or fixing code are good challenges to test your knowledge. However, the Libgdx core team must approve your contributions first.

This process is performed through the official Libgdx GitHub repository.

Getting ready

Everything starts by clicking on the Fork button within the Libgdx forge while being logged in with your GitHub user account:

Getting ready

After that, import it into your Eclipse workspace through any of the offered methods according to the instructions provided in the Using source control on a Libgdx project with Git recipe of Chapter 1, Diving into Libgdx. You can get the repository URL from a box like this:

Getting ready

Then, open a ticket within the issue tracker of the GitHub repository, so the community can give their opinion about your potential contribution. If an agreement is reached about the need of accepting your request, move on to the...

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