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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Releasing your Libgdx game on browsers

There still is a good pool of casual gamers on the web. Traditional ways of deploying games for this platform required an extra plugin to be installed, but now, thanks to GWT and Libgdx, you can export your games directly to Javascript/HTML code.

GWT supports any of these browsers: Firefox, Internet Explorer (versions 8, 9, 10, and 11), Safari (versions 5 and 6), Chromium, Chrome, and Opera (latest version).

Getting ready

In order to go further in this recipe, it is necessary to install the Google plugin on your Eclipse. All you have to do is go to Help | Eclipse Marketplace. Then, search for Google Plugin and install the proper one according to your Eclipse version.

Finally, restart Eclipse and you will be ready to deploy to the browsers.

As can be expected, the samples-gwt project can be used to try the deployment process.

How to do it…

As happens with the other deployment processes, you will not have to invest a lot of effort. Basically, the project...

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