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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Unreal sound formats and terminologies


There are a couple of terms in the Unreal Sound system that we need to get acquainted with:

  • Sound waves: These are the actual audio files that are in the .wav format.

  • Sound cues: This is the control system for a sound wave file. Sound cues are what we use to manipulate the volume, start, and end of the sound waves. So, in order to control how an audio file is played in the game, you can edit the properties on the Sound Cue, which, in turn, affects the wave file or files that it is associated with.

  • Ambient Sound Actor: This is the class actor that you add to the game level. This actor is associated with the Sound Cue to play the audio files that you need for the game.

Now, we are ready to use the Sound Editor in Unreal.

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