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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Summary


That's a wrap for this chapter. We've explained what particles, sprites, and particle systems are and how you can style these objects with the available materials. In this chapter, you saw how you can use THREE.Sprite directly with THREE.CanvasRenderer and THREE.WebGLRenderer. If you want to create a large number of particles, however, you should use THREE.PointCloud. With THREE.PointCloud, all the particles share the same material, and the only property you can change for an individual particle is their color by setting the vertexColors property of the material to THREE.VertexColors and providing a color value in the colors array of THREE.Geometry used to create THREE.PointCloud. We also showed how you can easily animate particles by changing their position. This works the same for an individual THREE.Sprite instance and the vertices from the geometry used to create THREE.PointCloud.

So far, we have created meshes based on geometries provided by Three.js. This works great for simple...

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