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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building five exciting games

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800565869
Length 686 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Chapter 1: Java, Android, and Game Development 2. Chapter 2: Java – First Contact FREE CHAPTER 3. Chapter 3: Variables, Operators, and Expressions 4. Chapter 4: Structuring Code with Java Methods 5. Chapter 5: The Android Canvas Class – Drawing to the Screen 6. Chapter 6: Repeating Blocks of Code with Loops 7. Chapter 7: Making Decisions with Java If, Else, and Switch 8. Chapter 8: Object-Oriented Programming 9. Chapter 9: The Game Engine, Threads, and the Game Loop 10. Chapter 10: Coding the Bat and Ball 11. Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android 12. Chapter 12: Handling Lots of Data with Arrays 13. Chapter 13: Bitmap Graphics and Measuring Time 14. Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector 15. Chapter 15: Android Localization – Hola! 16. Chapter 16: Collections and Enumerations 17. Chapter 17: Manipulating Bitmaps and Coding the Snake Class 18. Chapter 18: Introduction to Design Patterns and Much More! 19. Chapter 19: Listening with the Observer Pattern, Multitouch, and Building a Particle System 20. Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship 21. Chapter 21: Completing the Scrolling Shooter Game 22. Chapter 22: What Next? 23. Other Books You May Enjoy

Android coordinate system

As a graphical means for explaining the Android coordinate drawing system, I will use a cute spaceship graphic. We will not suddenly be adding spaceships to Sub' Hunter, but we will use the graphics that follow in the fifth project starting in Chapter 18, Introduction to Design Patterns and Much More!.

As we will see, drawing a Bitmap object is straightforward. However, the coordinate system that we use to draw our graphics on requires a brief explanation.

Plotting and drawing

When we draw a Bitmap object to the screen, we pass in the coordinates we want to draw the object at. The available coordinates of a given Android device depend upon the resolution of its screen.

For example, the Google Pixel phone has a screen resolution of 1,920 pixels (across) by 1,080 pixels (down) when held in landscape view.

The numbering system of these coordinates starts in the top left-hand corner at 0,0 and proceeds down and to the right until the bottom...

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