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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Chapter 6. OOP – Using Other People's Hard Work

OOP stands for object-oriented programming. In this chapter, you don't need to even try and remember everything. Why do I say this? Surely, that's what learning is. The more important thing is to grasp the concepts and begin to understand the why of OOP rather than memorize rules, syntax, and jargon.

The more important thing is to actually start to use some of the concepts, even though you might have to keep referring back and your code might not properly adhere to every OOP principal that we discuss. Neither does the code in this book. The code in this chapter is here to help you explore and grasp the concepts of OOP.

If you try to memorize this chapter, you will have to make a lot of room in your brain, and you will probably forget something really important in its place such as going to work or thanking the author for telling you not to try and memorize this stuff.

A good goal will be to try and almost get it...

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