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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Creating particle systems for advanced effects


A particle system is a special technique that uses many small particles (images or other graphic objects) to simulate effects that are hard to get using other render techniques. Examples are fire, rain, fog, explosion, and many others. Refer to the following image for an example:

Fire particle system

Particle systems might look difficult at the first glance because of the amount of parameters you can and often have to configure to create one, but the main concept is quite simple. You have a particle, in most cases this is just a small image, and you have an emitter that emits many copies of that particle.

Of course, there is not much sense in creating every particle at the same position, with the same size and rotation, since these particles will just overlap (just like if you add the same sprite many times in the same position) and all you will see is just one particle. This does not seem like a lot of fun. However, if we set the different movement...

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