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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – creating a bitmap font using Glyph Designer


First of all, we will need to download and install Glyph Designer. Go to http://71squared.com/glyphdesigner to download and install the Glyph Designer application.

We're going to create three different fonts:

  • A font for the "You win!" label that will appear when you win the game

  • A font for the "You lose!" label that will appear when you lose the game

  • A font for points that will float out of the bird when we hit it with the arrow

Let's start with the font for the "You win!" label:

  1. Open the Glyph Designer application and save the empty project anywhere you like. Name the project WinFont.GlyphDesigner.

  2. Select the Chalkduster font from the list of fonts on the left.

    Tip

    You can start typing Chalkduster in the search area at the top of the fonts list to save time searching for the font.

  3. Set the size of the font at the bottom to 64. You can use the slider or type the font size by hand, which is much faster.

  4. On the right-hand side of Glyph Designer...

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