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Learning game AI programming with Lua
Learning game AI programming with Lua

Learning game AI programming with Lua: Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Learning game AI programming with Lua

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Description

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

What you will learn

  • Create an animation state machine to drive AI animations within Lua
  • Build and find paths on navigation meshes
  • Write and debug Lua scripts within a fullscale Lua IDE
  • Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI
  • Manage short and longterm knowledge representation with blackboard data structures
  • Add sensory perception to give AIs the ability to see and hear
  • Develop highlevel tactics with multiple AIs based on influence maps

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 28, 2014
Length: 352 pages
Edition : 1st
Language : English
ISBN-13 : 9781783281343
Category :
Languages :

What do you get with eBook?

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Product Details

Publication date : Nov 28, 2014
Length: 352 pages
Edition : 1st
Language : English
ISBN-13 : 9781783281343
Category :
Languages :

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Frequently bought together


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L÷VE for Lua Game Programming
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Table of Contents

10 Chapters
1. Getting Started with AI Sandbox Chevron down icon Chevron up icon
2. Creating and Moving Agents Chevron down icon Chevron up icon
3. Character Animations Chevron down icon Chevron up icon
4. Mind Body Control Chevron down icon Chevron up icon
5. Navigation Chevron down icon Chevron up icon
6. Decision Making Chevron down icon Chevron up icon
7. Knowledge Representation Chevron down icon Chevron up icon
8. Perception Chevron down icon Chevron up icon
9. Tactics Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(3 Ratings)
5 star 33.3%
4 star 66.7%
3 star 0%
2 star 0%
1 star 0%
Jimmy franco Dec 10, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is amazing , I recomend that you buy it and buy as a gift for all ur friends it's so informational and I must say I enjoyed reading it .
Amazon Verified review Amazon
CPallini Dec 24, 2014
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
The book uses Lua scripting for implementing AI on a 3D game.Lua executes in a C++ framework (the sandbox) on the top of open source libraries like Ogre3D.Pros: - Lua scripting in a C++ framework is a very happy choice. - Focus is on practical AI. - The sandbox C++ code looks solid and is full accessible. - The companion code works out of the box.Cons: - In my opinion, the code/text ratio in the book is too high, more explanations would have been welcomed. To sum up, this is a good book, backed up by solid code (and good open source libraries) and you can actually script AI in a 3D game. Please note, in order to enjoy the book, you have to download the companion source code.
Amazon Verified review Amazon
Mr. Gibbins Jul 22, 2019
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
This book is informative but hard to get you're head around unless you run lua on in c++ environment, if like me you don't have access to the c++ environment because the game engine doesn't allow you access then it's quite hard to figure out how to use the I formation provided with the system they use.
Amazon Verified review Amazon
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