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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Breaking a complex idea into smaller parts


Game ideas vary. Some are simple, such as Tic-tac-toe, and some of them require years of hard work from teams and tons of planning to develop. There is a one common factor, however. Absolutely every idea can be broken down into smaller parts—parts that can be more manageable and easier to approach. Let's put our generic talk aside now and focus on our game.

We have a very rough idea of what our game will be. The first step will be to divide the game into parts that we can work on independently.

Some of these parts will be:

  • Level creation

  • The main character's appearance

  • Player controls

  • The game loop—Start, Game Over, Restart

  • Collecting stuff

  • Obstacles that kill the player

  • The graphical user interface

  • Storing the player's inventory

At this point, this is all I have in mind. I know that some of this probably doesn't make sense to you as of now. I will briefly talk about these parts very soon. There are probably other parts of the game that we will add at a later...

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